
- Panzer corps 2 campaign tree how to#
- Panzer corps 2 campaign tree upgrade#
- Panzer corps 2 campaign tree full#
Panzer corps 2 campaign tree how to#
This forces one to think very carefully about their army composition and how to utilise their forces.Īn experience cap and a unit limit have been put in place, as well.
Panzer corps 2 campaign tree upgrade#
As the months and years pass by, more modern technology becomes available to upgrade to, or outright replace. In 1939 units are basic, the tank models are all historical and yes, historically the German tank units were that rubbish - they went to war using Czechoslovakian models.
Panzer corps 2 campaign tree full#
This focus also allows the game to finally utilise its technology tree to full effect. Switch to 1943, however, and the increased prevalence of armoured units suddenly forces a rapid rebuilding and retraining of the army. For example, the Polish and Norwegian campaigns in 1939 don't require much in the way of anti-tank units because both armies were mostly infantry units. The narrower focus allows for more creativity in terms of unit composition and army building. Now, there is more focus on individual objectives, individual maps and individual campaigns. Therefore, not only does one get to absolutely annihilate the Polish forces at first, but also deal with the counter-offensive that was pulled off with the scenario in the Battle of Piatek.īy focusing on each individual war year, Grand Campaign frees itself from the shackles of the limited AI and scenarios presented in initial instalment. In Grand Campaign, it is recognised that the war wasn't just the German army steam-rolling over everything and lighting a cigar at the end of the objective, but that counter-offensives pulled off by the minor and major nations throughout the war in Europe did occur. In the standard title, the only defensive battles actually come near the end when the German army is facing the might of the Soviets. Then, without warning, the first defensive battle of the game is thrown into the mix.

Only then can the German military might progress through to the Danzig Corridor and Lodz. Where before, the army smashed through to Warsaw by the second battle, this time, the initial Polish lines must be broken, the air forces destroyed, and airfields captured to maintain air supremacy. The larger scope in terms of time means that additional historical battles can be introduced and implemented. The game starts with 1939 - the invasion of Poland, or the "September Campaign." Where the original game offers two or three battles in Poland before switching over to the next target in the war, here, the game forces one to remain in Poland, advancing by days, weeks and months. Where Grand Campaign differs, though, is that each year is an actual full campaign within its own right. Prestige is still required to buy units, units are still required to create an army, and that army - under the player's leadership - must still zoom around the hex-pattern maps taking out the opposition forces and conquering victory points, as is standard. Grand Campaign keeps the core mechanics of Panzer Corps intact. This isn't an exaggeration by any stretch of the imagination. Unlike Panzer Corps, however, the Grand Campaign lives up to its billing by expanding on the game by making it almost fifty times the size. Like in the base game, the player is given the position of a general in the German Wehrmacht in 1939 as the dark skies of World War II begins. Recognising the limitations of the Panzer General-styled base game, Grand Campaign decides to do things its own way. The Grand Campaign, on the other hand, blows the original and any competitor completely out of the water.

Panzer Corps: Wehrmacht is the tentative opening product - solid if unspectacular.

Even the most die-hard anti-DLC gamer needs to drop everything and have a look at this game immediately. It is amazing, fantastic, brilliant - there cannot be enough praise heaped towards this DLC bundle. The Grand Campaign is the game that Panzer Corps: Wehrmacht should have been. The price point is an impressive £29.99 and, combined with the base game, prospective buyers are looking at pushing some £40 just to play through additional maps. The Complete Grand Campaign bundle at first looks to be a pure cash-in - fork over some more money for a few more maps and bit more fighting. The base game itself does have its flaws as a tactical turn-based war title - most notably the strict turn limits, the somewhat limited scope and the feeling that it was never really its 'own' game - but it stood firmly in the shadow of the game it was paying homage to: Panzer General.
